Talk:Origins of Doom sounds

Doom sounds
Keep in mind a lot of doom sounds are stock sounds that weren't really used in movies or any recognisable media. Still, I am gonna drop whatever I can here.

https://www.youtube.com/watch?v=OtErD91Yycw

1:37 Doom elevator sound(Already written)

3:13 Doom pinky bite sound(Lion roar)

3:15 Doom mancubus alert(also lion roar after the pinky sound)

4:40 Doom explosion(This one is used in some media so ehh)

4:42 Doom chaingun/ pistol sound(this is the raw source, the actual one used in-game is an edited version of this sound)

The Cacodemon death sound is a sped-up version of ice skates! How odd. It is listed in the 6000 series as "6032, track 99. Ice skates"

Decino video
Just jotting down stuff from youtube 9bgFpss0YFE: There. --Gez (talk) 08:18, 18 August 2020 (CDT)
 * Pistol, DSPISTOL:Gun, Hand Gun - 44 Magnum: Single Shot 01
 * Shotgun, DSSHOTGN:Explosion - Large Explosion 06 + Gun, Shot Gun - 12 Gauge: Pump Action 01
 * SSG, DSDSHTGN:Shotgun + Cannon - Black Powder Cannon: Single Blast 01 (also used in Quake)
 * SSG reloading, DSDBOPN/DSDBCLS:Gun, Rifle - Bolt Action Rifle: Push Bolt
 * Rocket Launcher, DSRLAUNC: Electronic - Magical Swish 03 at the end (first half of sound unidentified)
 * Barrel/rocket explosion, DSBAREXP:Explosion - Large Explosion 07
 * BFG, DSBFG:Space, Gun Shots - Laser Gun Shot, Large, Galactic
 * BFG explosion, DSRXPLOD:Space, Ship Viper Fighter: Peel Off
 * Fist, DSPUNCH:Punch, Body - Punch Impact, Human 05
 * Chainsaw, DSSAWUP:Chainsaw - Start, Cut, Stop, Logging 01
 * Chainsaw, DSSAWIDL:Chainsaw - Hard to Start, Start, Run, Logging
 * Chainsaw, DSSAWFUL:Chainsaw - Start, Cut, Stop, Logging 01
 * Chainsaw, DSSAWHIT:Chainsaw - Start, Cut, Stop, Logging 01 (Reversed)
 * Wallhump, DSNOWAY/DSOOF:Cartoon, Groan - Male, Stress, Human, Horror
 * Player pain DSPLPAIN:Human, Groan - Groan: Male 01
 * Player death DSPLDETH:Scream - Male, Long, Human, Horror 04+Bobby's own sound? http://www.wrackgame.com/blog/2012/08/creating-sfx-for-wrack-the-latest/
 * Player death DSPDIEHI:Scream - Male, Long, Human, Horror 03
 * Weapon pickup DSWPNUP:Gun, Shot Gun - 12 Gauge: Pump Action 01
 * Level enter weapon cockup DSSGCOCK:Gun, Shot Gun - 12 Gauge: Pump Action 01
 * Powerup pickup DSGETPOW:Gong - Large: Single Hit, Music, Percussion 01
 * Multiplayer chat DSRADIO:Telephone, Electronic - Electronic 1: Ringing, Office
 * Platform start and stop DSPSTART/DSPSTOP:Space, Door - Space Ship Door 2, Sci Fi
 * Door Raise DSDOROPN:Space, Motor - Space Motor, Malfunctioning
 * Door Lower DSDORCLS:Space, Motor - Space Motor, Malfunctioning + DSBFG mixed in
 * DSBDOPN/DSBDCLS:Space, Motor - Space Motor, Malfunctioning sped up
 * Switch DSSWTCHN:Sony Music Special Products, The Complete Sound Effects Library Volume 5, Track 44: Washing Machine
 * Teleport DSTELEPT:Space - Warbling, Electronic (heavily edited)
 * Zombie sight DSPOSIT1:Animal, Creature - Large Animal Growl 02
 * Zombie sight DSPOSIT2:Animal, Creature - Large Animal Growl 02
 * Zombie sight DSPOSIT3:Sound Ideas Lucasfilm SFX Library, Cat, Domestic - 8 Angry Snarls & Hisses, Animal (50% speed)
 * Zombie roaming DSPOSACT:Sound Ideas Lucasfilm SFX Library, Cat, Leopard - Clouded, Nay, Hiss, Lunge, Growls, Animal
 * Zombie pain DSPOPAIN:Scream - Male, Long, Human, Horror 02 (50% speed)
 * Zombie death DSPODTH1:Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
 * Zombie death DSPODTH2:Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
 * Zombie death DSPODTH3:Scream - Male, Short, Human, Horror (50% speed)
 * Imp sight DSBGSIT1:Animal, Creature - Large Animal Roar 13
 * Imp sight DSBGSIT2:Animal, Creature - Large Animal Roar 06
 * Imp roaming DSBGACT:Sound Ideas Lucasfilm SFX Library, Cat, Jaguar - Baby, C.U. Snorts & Wails, Animal
 * Imp fireball:Electronic - Magical Swish 01
 * Imp scratch DSCLAW:Rip, Fabric - Heavy Cotton, Long Tear
 * Imp death DSBGDTH1:Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
 * Imp death DSBGDTH2:Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
 * Demon bite DSSGTATK:Lion roar heard in SIS6K promotional video, slowed down!!
 * Demon sight DSSGTSIT:Sound Ideas Lucasfilm SFX Library, Cat, Tiger - Growls, C.U. Growls, Snarls, Roars, Animal
 * Demon pain DSDMPAIN:Scream - Male, Terror, Human, Horror (50% speed)
 * Demon death DSSGDTH:Sound Ideas Lucasfilm SFX Library, Cat, Cougar - C.U. Snarl, Growl, Animal
 * Lost soul charge DSSKLATK:Sound Ideas Lucasfilm SFX Library, Bats, Fruit - 8 Short Squawks, Animal (50% speed)
 * Lost soul death (unused) DSSKLDTH: Same as DSOOF/DSNOWAY (placeholder)
 * Cacodemon sight DSCACDTH:Skates, In Line - In Line Skates: Stop, Roller Blades, Sports
 * Hell knight death DSKNTDTH:Jaguar - Two Jaguars, Angry, Animal, Cat
 * Baron death:Sound Ideas Lucasfilm SFX Library, Bear - Black Bear Cub, Moans, Purrs, Animal (50% speed)
 * Arachnotron death DSBSPDTH:Explosion - Large Explosion 05 + other sound
 * Pain elemental sight DSPESIT:Animal, Creature - Large Animal Growl 03 (200% speed)
 * Pain elemental death DSPEDTH:Explosion unidentified + lost soul sound
 * Revenant fire DSSKEATK:Space, Whoosh - Fast Whoosh By, Sci Fi 09
 * Revenant swing DSSKESWG:Swish - Arm Or Weapon Swing Through Air, Swoosh 04
 * Revenant punch DSSKEPCH:Punch, Face - Jaw Sock, Human 05
 * Revenant death sound DSSKEDTH:Horror - Head Crunch, Human 06
 * Mancubus sight DSMANSIT:Jaguar - Grownling, Snarls, Animal, Cat 02
 * Mancubus battle cry DSMANATK:Pig - Squealing, Animal (75% speed)
 * Mancubus death sound DSMANDTH:Animal, Creature - Slimy, Crawling Mass + same crash sound as demon + unidentified moan
 * Arch-vile pyrokinesis DSVILATK:Explosion - Increasing Rumble Leading To Explosion
 * Arch-vile flame start (unheard due to bug) DSFLAMST:Fire, Burst - Small Burst Of Flames In Wood Stove 01
 * Arch-vile flame crackle DSFLAME:Fire, Weeds - Dry Weeds and Grass Burning, Crackle Fire Scenes
 * Mastermind sight DSSPISIT:Animal, Creature - Large Animal Death Scream
 * Mastermind step DSMETAL:Industry, Puncher - Auto Plant Punch Press: Running, Factory 01 (also used in arachnotron step sound, but sped up and mixed)
 * Mastermind death DSSPIDTH:Explosion - Large Explosion 07 + unknown
 * Cyberdemon sight DSCYBSIT:Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal ?
 * Cyberdemon hoof DSHOOF:Punch, Body - Arm Swing And Punch, Human 06 (50% speed)
 * Cyberdemon death DSCYBDTH:Zombie sight + explosion
 * Final boss cube spit DSBOSPIT:Fire, Ball - Impact And Large Fire Burst, Rumble

Console sounds
If anyone has any information, I think it would be fitting for this article to also include the sound effects for the Playstation/Saturn/Nintendo 64 versions of the game as a separate section. --Dynamo128 (talk) 08:51, 13 September 2021 (CDT) Well, I went ahead and added the section - still need to add the names of Doom 64 sound lumps as seen in the .wad file for the 2020 re-release, as well as the names of extra stuff from the N64 version such as motherdemon, lasergun and dart trap sounds. In the meantime though, here is a doc file containing many known sources for these sounds, so people can already get started in trying to fill the table in:

https://docs.google.com/spreadsheets/d/1pWstddwn2T7JDYtvOM3r2u_EORCoRF-s5hNE99JzdRs/edit#gid=0

--Dynamo128 (talk) 07:54, 3 June 2022 (CDT)

Unverifiability
Starting to feel like this is becoming subject to the same kind of unverifiability mess that has plagued Doom music and its related articles, with anons and newly registered accounts adding unsourced statements and repeatedly reverting each others' opinions. Is it time to roll out a red box on this article and/or take other steps? --Quasar (talk) 03:34, 13 September 2022 (CDT)
 * Red box, yes. Other steps, I dunno -- not touching these topics with a long pole. ;) --Xymph (talk) 04:01, 13 September 2022 (CDT)
 * Agreed, it's time for the big red box. The fact that many sounds credited to Doom (incorrectly, I must add) were taken from stock libraries makes their exact origins hard to trace. And yes, the last edit should be rejected. Gauss (talk) 05:20, 13 September 2022 (CDT)


 * I have implemented the discussed changes. Some of the fact tags have remained because they cite a specific sound series and sfx name which could be verified with access to that series (I do not have time to do that currently, if I can even find them all to begin with).


 * I will mention here in advance that I am not entertained by the whole Elmer Fudd thing. I think it's spurious and it's never been proven with a spectrograph analysis, just people going off what they hear by ear. What you hear is often what you want to hear when it comes to similarities between sounds. I will not be allowing that particular addition to this article ever until someone has done a simple spectrograph analysis and has proven that the frequencies are actually identical (within a reasonable, atomically small margin of error). --Quasar (talk) 23:31, 13 September 2022 (CDT)